101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
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Sunday, February 11, 2018
127
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
126
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
125
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
124
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
122
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
121
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
120
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
119
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
118
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
117
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
116
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
115
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
114
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
113
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
112
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
111
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
110
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
109
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
108
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
106
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
105
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
104
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
103
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.
007
Okay, I have to admit this right here and right now–it has
always been a girlhood fantasy of mine to be a Bond Girl. There is something
about a suave, sophisticated British secret agent–that likes his vodka martinis
shaken and not stirred–that is so appealing to a girl that she wouldn’t mind
helping him stop some mad mastermind bent on ruling the world. Of course it
helps if you have a weird name like Honey Dew. Either way, it’s fun to see James
Bond back in action in 007: Nightfire.
Nightfire’s original story pits James Bond against Raphael Drake,
head of the Phoenix International Corporation and the man placed in charge of
dismantling warheads throughout the world. The problem is that Drake’s
intentions are not noble ones and he intends on stealing the missile guidance
hardware that is destined to be sent to the U.S. Space Weapons Platform and use
it for his mad scheme to rule the world. MI6 has sent Agent 007 to look into
the matter along with French demolitions expert Dominique Paradis, CIA field
agent Zoe Nightshade and MI6 operative Alura McCall.
Armed with a Wolfram PP7 (you can pick up a wide assortment of
weapons along the way) and a small collection of gadgets concocted by gadget
master Q, Bond’s mission spans through twelve mission scenarios that takes him
to various exotic locales. Like EA’s other Bond outing, Agent Under Fire, this
is a first-person shooter with a light dash of driving simulator action thrown
into the mix. Still, Nightfire is all about great shootouts and you will
definitely get into plenty of those here.
Each level has list of objectives Bond must complete in order to
move the story on, in this sense; the game practically leads you by the hand.
Still, this is not to say that the game really pushes gamers into quickly
completing an objective–you are given a chance to explore the environment.
Just be wary that Drake has an army of henchmen at his command and they do put
up a fight. Some are even smart enough to take cover.
Thankfully, Bond’s weapon list is adequate enough and can be
fitted for silencers or set to shot quick bursts. Weapons consist of handguns,
machine guns, shotguns and a missile launcher that’s handy when you need to
bring down an enemy helicopter. You also put Q’s gadgets to good use like the
wristwatch with the fitted laser beam (for when you need to break a steel lock)
or the spiffy cell phone that also covers as a grappling hook (for when you need
to reach one of those hard to reach places).
Control-wise, Nightfire’s can be a bit awkward at a first
glance. Targeting an enemy is not very easy, especially if the enemy in
question is moving around. Still, this can be corrected by changing the control
configuration early on in the game. Bond also takes control of a few vehicles,
among them his Aston Martin V12 Vanquish as well as an well-armed SUV. The
driving mechanics have not been corrected since Agent Under Fire but they are
still fun and very welcome.
The visuals are as crisp and clean as Bond’s famous tuxedos and
gamers will be pleasantly delighted with the highly detailed
characters–especially James Bond himself who is amazingly modeled after actor
(and current Bond) Pierce Brosnan during cut scenes. Gamers will no doubt be
surprised how expressive the faces get while a character is speaking to you
during the game or in a cut scene. Just as impressive are the environments that
look simply wonderful whether it’s out in the snow or inside a Japanese
residence.
The voice acting is also top-notch, although it is something of a
disappointment that Pierce Brosnan didn’t lend his voice to the starring role.
Still the other voice are authentic and true to the nationalities of the other
characters like French babe Dominique Paradis or your enemies depending on where
in the globe you find yourself. And to top it all off, there is a lot of great
music found here . . . such as that wonderfully recognizable Bond Theme and a
surprisingly excellent opening theme song.
Saturday, February 10, 2018
101
101: The Airborne Invasion of Normandy is a turn-based strategy game set during World War II were the player takes command over a troop of 18 units. Every mission starts with a detailed planning phase. There the player chooses his men and equips them. Because this can be a time-consuming task the game offers the option to make these decisions automatically. The last step before starting the mission is to set where the units sit in the plane. This is important because of one unique feature of this game: during the jumps there are randomly generated happenings which are applied to the units, e.g. they get separated, killed or the whole plane gets shot down. After all surviving units reach the ground the player respectively the AI moves one unit at a time. Every one has a certain amount of action points which decrease with every action, e.g. moving, resting, trading equipment or firing. The goal is always to liberate a certain area accompanied by a few optional tasks which have to be found during the mission. It is also important to note that the game uses fog of war and doesn't tell the player where his other units are. This means he has to orientate himself with a map - if one of the nearby soldiers has one in his equipment. After three days at most the mission ends and the player gets rated.












